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Command & Conquer: Red Alert 3 – Uprising | |
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Developer(s) | EA Los Angeles |
Publisher(s) | Electronic Arts |
Producer(s) | Amer Ajami |
Designer(s) | Jasen Torres |
Programmer(s) | Austin Ellis |
Artist(s) | Matt J. Britton Mike Colonnese Michael Laygo |
Writer(s) | Mical Pedriana |
Composer(s) | James Hannigan Frank Klepacki Timothy Michael Wynn |
Series | Command & Conquer: Red Alert |
Engine | SAGE 2.0 |
Platform(s) | Uprising Microsoft Windows Commander's Challenge PlayStation 3, Xbox 360, Xbox One |
Release | Uprising Commander's Challenge
|
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
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Command & Conquer: Red Alert 3 – Uprising is a 2009real-time strategy video game developed by EA Los Angeles and published by Electronic Arts. It is a stand-alone expansion to Command & Conquer: Red Alert 3 released for Microsoft Windows and offered via digital distribution. It does not require Red Alert 3 to play. It features about 30 new maps for traditional skirmish with many of these taking place in new environments. It does not contain any multiplayer elements such as cooperative play, online play or network play.
Command & Conquer: Red Alert 3 is a real-time strategy video game developed by EA Los Angeles and published by Electronic Arts.It was released on October 28, 2008 in the United States for Microsoft Windows and October 30, 2008 in Europe. An Xbox 360 version was released on November 11. On January 21, 2009 EA announced Command & Conquer: Red Alert 3 – Ultimate Edition, the PlayStation. EA has announced the live-action cast of the Command & Conquer Red Alert 3: Uprising expansion, adding in a little ultra-violence, a bit of unfortunate anime adaptation, and a whole lot of Flair.
A part of Uprising called Commander's Challenge was also released as Command & Conquer: Red Alert 3 – Commander's Challenge for the PlayStation 3 and Xbox 360 on September 24, 2009. It functions as a stand-alone game and does not require Red Alert 3 to play. Commander's Challenge contains only the Commander's Challenge mode of Uprising and the new units and weapons, but not the campaign or skirmish modes.[2]
Campaigns[edit]
Uprising picks up on where the Allied Campaign of the original game left off. Four 'mini-campaigns' are available, one for each faction in Red Alert 3 and a bonus one centered around the origins of the Empire's commando Yuriko Omega. Each of the campaigns is three missions long, with the exception of the Soviet one, which consists of four. Initially only the Soviet and Yuriko campaigns are available, the campaigns for the Allies and the Empire of the Rising Sun becoming available after finishing the first mission in the Soviet campaign.
This book consists of detailed solutions to the exercises inmy textAdvanced Calculus: A Geometric View(Springer, New York, 2010, ISBN 978-1-4419-7331-3). Calculus solutions manual.
Plot[edit]
All three campaigns assume that the Allied faction was victorious at the end of Red Alert 3. Both the Soviet Union and Imperial Japan have surrendered.
Command And Conquer Cast
The Soviet campaign focuses on the remaining Soviet resistance trying to stop FutureTech, an Allied defense contractor which plans to create a super weapon called the 'Sigma Harmonizer', a device to selectively stop time. FutureTech is revealed to have been helped by European UnionPresident Rupert Thornley. Thornley plans to remove the Soviet Union from the timeline.
The Allied campaign concentrates on defeating several Imperial commanders who still resist Allied occupation. Emperor Tatsu has seemingly begun to cooperate with the Allies, but reveals his true intentions after his military authority is restored by the fall of Takara, the last commander in the Allied campaign.
The Empire's campaign covers the fight against two Soviet generals whose attempts to conquer parts of Japan is ignored by the Allied governor. The Allied forces finally decide to intervene in the last mission by attacking both belligerents.
The Yuriko campaign recounts the story of Yuriko Omega, her origins and discovery by the Imperial military, her captivity by the Allies and her fight to rescue her sister. Unlike the other campaigns, this campaign resembles an action role-playing game instead of a real-time strategy. The camera is always locked on Yuriko and the sidebar, minimap and threat meter are replaced with a compact command bar dedicated to Yuriko and her abilities.
Cast[edit]
Allied Nations[edit]
- Holly Valance as Brenda Snow[3][4][5]
- Ric Flair as Commander Douglas Hill[3][4]
- Malcolm McDowell as European Union President Rupert Thornley[3][4]
- Gemma Atkinson as Lieutenant Eva McKenna
- Jodi Lyn O'Keefe as FutureTech CPO Kelly Weaver[3][4]
- Louise Griffiths as Commander Lydia Winters
- Greg Ellis as Commander Giles Price
Empire of the Rising Sun[edit]
- Jamie Chung as Commander Takara Sato[3][4]
- Julia Ling as Izumi[6]
- Vic Chao as Dr. Shinji Shimada
- Bruce Asato Locke as Commander Shinzo Nagama
- Jack J. Yang as Commander Kenji Tenzai
- Ron Yuan as Crown Prince Tatsu
- Lisa Tamashiro as Yuriko 'Omega' Matsui
Soviet Union[edit]
- Moran Atias as Commander Vera Belova
- Ivana Miličević as Dasha Fedorovich
- Stelio Savante as Sergei
- Gene Farber as Commander Nikolai Moskvin
- Dimitri Diatchenko as Commander Oleg Vodnik
Commander's Challenge[edit]
Uprising also features a mode called Commander's Challenge in which players can play against AI commanders with various skill levels. This mode was also released as a stand-alone downloadable game for PlayStation 3 and Xbox 360.
Commander's Challenge contains 50 different, successively tougher scenarios. This is loosely based on Generals' Challenge from Command & Conquer: Generals – Zero Hour.[7] It features some returning commanders from Red Alert 3 as well as some new ones.[8] It contains some campaign-only units that appeared in the original Red Alert 3 such as the Tesla Tank and the Shogun Executioner.[9] Certain maps in the Commander's Challenge also have special effects such as garbage raining from the sky or units produced on the map are shrunk.[10][11] Before completing any missions, the player has access to only the basic units of each side, but upon completing each mission, more units are unlocked from the tech tree of that challenge's opponents.
Some missions have other standards, such as Blood Feud, in which Commanders Shinzo and Kenji will fight each other until the player attacks either. Also, in Commander's Challenge, the player can choose as which faction to play per mission, rather than playing the entire game as one faction (though this is possible) There are 13 main challenges and a further 37 side challenges which are unlocked when working through the game.
References[edit]
- ^'Command& Conquer Red Alert 3: Uprising'. EA Singapore. Archived from the original on February 10, 2009. Retrieved April 1, 2009.
- ^ abDownload Red Alert 3: Commander's ChallengeArchived December 8, 2010, at the Wayback Machine
- ^ abcde'EA Announces All-Star Celebrity Cast For Command & Conquer Red Alert 3: Uprising'. Command & Conquer.com. January 27, 2009. Archived from the original on January 30, 2009. Retrieved January 29, 2009.
- ^ abcdeRobinson, Andy (January 27, 2009). 'The girls of Red Alert 3: Uprising'. Computer and Video Games. Retrieved January 27, 2009.
- ^Gibson, Ellie (January 12, 2009). 'Eurogamer meets Holly Valance'. Eurogamer. Retrieved January 27, 2009.
- ^Command & Conquer Red Alert 3: Uprising Campaign Trailer 2. GameSpot Video. March 5, 2009. Retrieved March 7, 2009.
- ^'Command & Conquer: Red Alert 3 Returns With An Uprising'. Command & Conquer.com. January 8, 2009. Archived from the original on January 1, 2009. Retrieved January 27, 2009.
- ^'Command & Conquer: Red Alert 3 Uprising Q&A – New Campaign, Units, and More'. GameSpy. January 14, 2009. Retrieved January 27, 2009.
- ^Simon, Gavin (February 9, 2009). 'Commanders Challenge Video #1'. Command & Conquer.com. Archived from the original on March 14, 2009. Retrieved April 1, 2009.
- ^Simon, Gavin (February 10, 2009). 'Commanders Challenge Video #2'. Command & Conquer.com. Archived from the original on March 23, 2009. Retrieved April 1, 2009.
- ^Simon, Gavin (February 11, 2009). 'Commanders Challenge Video #3'. Command & Conquer.com. Archived from the original on April 6, 2009. Retrieved April 1, 2009.
External links[edit]
- Command & Conquer: Red Alert 3 – Uprising at IGN
- Command & Conquer: Red Alert 3 – Uprising on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Command_%26_Conquer:_Red_Alert_3_–_Uprising&oldid=973011856'
http://tvtropes.org/pmwiki/pmwiki.php/Characters/CommandAndConquerTiberiumWars
Go To
This page is for characters who appeared in Tiberium Wars and its expansion, Kane's Wrath. For Kane, see Command And Conquer Tiberium Series Factions And Characters.
GDI
Command & Conquer Wiki
Jack Granger
Played by Michael Ironside
Affiliation: Global Defence Initiative
Rank: Lieutenant General/GDI Commander-in-Chief
Role: GDI Commander
Rank: Lieutenant General/GDI Commander-in-Chief
Role: GDI Commander
'I want you to resist using that Liquid Tiberium bomb. It may end the war quicker, but a blast like that in the Red zone would be catastrophic.'
The player's commanding officer for the GDI campaign. He assumed leadership over GDI's standing forces worldwide after the destruction of the organization's orbital command station, the 'Philadelphia'. He is an experienced soldier who has not discarded his ideals, and continues to consider the Brotherhood of Nod a threat, contrary to popular opinion. He is also shown to dislike his superior, Director Redmond Boyle, because the latter is a politician who directly interferes with decisions made by GDI's military personnel, and also because Boyle eventually begins to sanction Tiberium-based weaponry, something Granger is staunchly opposed to because of the inherent conflict between GDI's mission to eradicate the threat of Tiberium, and the usage of Tiberium-based weapons in warfare.
- Badass Baritone: Courtesy of Michael Ironside.
- He Who Fights Monsters: His reason for refusing to use the Liquid Tiberium Bomb.
- Oh, Crap!: When he realizes Nod is about to attack the Philadelphia.
- Old Soldier: He has over 28 years of combat experience, making him a veteran of the Second Tiberium War.
- Only Sane Man: While the rest of GDI believed that the Brotherhood of Nod was no longer a threat, Granger remained wary and insisted that so long as Tiberium existed on Earth, Nod would always be a danger. After the Nod offensive against the Blue Zones is stalled, he was content with the idea of leaving Nod leadership trapped and virtually sealed off in the Temple Prime rather than recklessly pursuing their destruction, especially after learning that Nod had a liquid Tiberium bomb stashed within the Temple.
- Reasonable Authority Figure: While he considers Nod to always be a threat, he sticks to what makes sense militarily in dealing with them and is not at all thrilled about the publicity stunts that Boyle is pulling off. He also displayed concerns over destructive potential a Nod WMD can have on the Yellow Zones once the nature of the said WMD was discovered. Unfortunately, Boyle used Granger's respect to the chain of command to his own advantage and ended up not only causing catastrophic devastation across the European Yellow Zones but also attracting the unwanted attention of the Scrin. After the initial Scrin assault began, Granger also refused to neglect Nod-controlled territories in the Yellow Zones although it was not made clear if he did so out of humanitarian concerns or out of simple recognition of Scrin's ability to strike globally from any foothold on Earth.
- Screw This, I'm Outta Here!: Resigns in disgust if the you use the Liquid Tiberium Bomb.
- What the Hell, Hero?: If you decide to use the Liquid Tiberium Bomb, Granger unloads on you, calling you a traitor and saying he'd court-martial you, but Director Boyle won't allow it.
Sandra Telfair
Played by Grace Park
Affiliation: Global Defence Initiative
Rank: Lieutenant
Role: Intelligence officer
Rank: Lieutenant
Role: Intelligence officer
Part of GDI InOps, she is an aide to General Jack Granger and provides briefings as well as assistance between missions. She bears strong hatred against the Brotherhood referring to them as maniacs and propagandists.
Telfair also acts as the primary liaison between the GDI and the media, particularly W 3 N.
- Miss Exposition: Mostly seen providing information on important developments in the plot, such as the beginning of the Scrin invasion.
Kirce James
Played by Jennifer Morrison
Affiliation: Global Defence Initiative
Rank: Lieutenant
Role:In Ops Officer
Rank: Lieutenant
Role:In Ops Officer
Command And Conquer Red Alert
A GDI intelligence officer and analyst, Lt. James is an InOps officer expert in warfare, possessing vast knowledge of Nod weapons, philosophy and operating methods. She functions as an aide to field commanders, providing briefings, tactical information, unit evaluation and the occasional comment.
- 'Join the Army,' They Said: She's is well known for her famous line: 'Join us, GDI could use a good soldier like you.' (GDI recruitment video).
Redmond Boyle
Played by Billy Dee Williams
Affiliation: Global Defence Initiative
Rank: Director-General/Treasury Commissioner (former)
Role: GDI Head of State
Rank: Director-General/Treasury Commissioner (former)
Role: GDI Head of State
'Stick with me Commander and we will lead GDI to a brave new future.'
Originally the GDI Treasurer, he ended up being the highest-ranking official after the Philadelphia was shot down and thus the Acting Director as a result. Despite maintaining the image of a responsible and honest man, Boyle leads the war against Nod with purely political motivations, which leads to ideological clashes with Jack Granger. Boyle does not hesitate to exert his authority over Granger and the player character, often forcing them to lead impractical or suicidal missions. Also, despite his vows not to interfere with military affairs, Boyle spends much time trying to manipulate the player into disobeying Granger's orders
- Corrupt Bureaucrat: As stated above, his motivations are heavily political. Early on, it's not an immediate concern, given that he's largely content letting Granger and GDI's military forces handle the situation. Once he starts butting in and taking a more hands-on approach, however, this becomes much more obvious.
- Locked Out of the Loop: GDI forces move to destroy Nod research facilities in North Africa without his knowledge. This causes him to take a more hands-on approach to the war, much to Granger's chagrin.
- The Neidermeyer: With Nod leadership reportedly sealing themselves off in the Temple Prime and GDI ASAT defenses back online (thus neutralizing Nod's capability to shoot down Ion Cannon satellites), he ordered an Ion Cannon strike against the Temple even though he knew about the liquid Tiberium stashed there. He flat out told Granger and the player character that his concern is not with the civilians living in Nod-controlled Yellow Zones and made zero mention of the GDI troops deployed in those zones.
- Nice Job Breaking It, Hero!: Boyle ordering the use of the ion cannon on Temple Prime, which was exactly what Kane was goading him into doing.
- Nuke 'em: He advocates using the Liquid Tiberium Bomb to end the war quickly.
- Pointy-Haired Boss: Incompetent as head, yet insists on poking his nose in military affairs.
- Slave to PR: Cares more about looking good and making fancy shows of force than actually winning the war.
- Unwitting Pawn: (Kane's Wrath) Interestingly, his incompetence and corruption were the reasons for which Kane decided to use him as a pawn. He arranged for Boyle to be delayed back on Earth while the rest of GDI command was on board the Philadelphia. Nod's 'LEGION' launched a stealth assault on the GDI Treasury building, ensuring that Boyle would be on the ground in time to become acting Director.
- We Can Rule Together: Part of his appeal to the player to use the bomb.
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Nod
Kilian Qatar
Played by Tricia Helfer
Affiliation: Brotherhood of Nod
Rank: General
Role: Commanding Officer/Temporary Supreme Leader of the Brotherhood
Rank: General
Role: Commanding Officer/Temporary Supreme Leader of the Brotherhood
'My faith is strong. I believe in the Brotherhood.'
A confident and intelligent woman, Killian Qatar is a devout member of the Brotherhood of Nod who strongly believes in its core values. While little is known of her life before joining the Brotherhood, it is obvious that her skill and mental aptitude made her Kane's most valuable military asset and close advisor. The plan to attack the Philadelphia with a nuclear missile after disabling GDI's A-SAT defenses was her own design. However, she is far from treating the Prophet as a god - she understands that he is not infallible and can make mistakes, something Alexa Kovacs could not comprehend.
By the time of the Third Tiberium War, she has been a commander of the Brotherhood's Australian forces for at least four years, filled with intense preparations and training for the battle to come.
- Crisis of Faith: As the situation on the front began to take a turn for the worse she started voicing doubts about Kane's tactics, especially with regard to the reckless aggression with which the Blue Zones were attacked. When Kane revealed a part of his grand plan of defeating GDI and transforming the world, Qatar questioned why she had been kept in the dark about the matter.
- Enemy Mine: Arranges a truce with GDI when the Scrin invade.
- Frame-Up: It begins to appear she's a traitor, but it turns out the real traitor is Alexa Kovacs, who's manipulating things behind the scenes.
- Never My Fault: In the beginning of the Tiberium Wars Nod campaign, she's goes on and on about how wonderful the Brotherhood is for spreading Tiberium to those who needed it most.. before bitching out GDI for leaving them with all the Tiberium-infected territory.
- Welcome Back, Traitor: When Nod loyalists storm her base and bring her to Kane, he has her executed.
- You Are in Command Now: After the Nod Temple at Sarajevo is destroyed with Kane seemingly inside it.
Ajay
Played by Josh Holloway
Affiliation: Brotherhood of Nod
Rank: Officer
Role: Intelligence Officer
Rank: Officer
Role: Intelligence Officer
Ajay grew up in the Australian Outback, then designated as Yellow Zone Y-4. Due to his hatred towards GDI, he was recruited into the Nod militia. By 2047, he rose to some prominence in the Brotherhood, high enough to become one of the key intelligence officers of Nod. In the field, he wears a Raider pilot uniform and carries a Nod assault rifle for combat.
- Crisis of Faith: As the Third Tiberium War reached its conclusion, Ajay began experiencing doubts about Kane. He could not understand why Nod was willing to suffer casualties fighting to protect the Scrin. At one point he entertained the possibility that Qatar may have been right. Ajay told the player, newly promoted to Qatar's rank, that he no longer envied the commander whom he regarded earlier as a hero.
- Gatling Good: His gun seems to be an AKM with a set of rotating barrels attached to the front end, likely a reference to standard infantry in the first C&C game being referred to as 'Minigunners'. It is supposedly the same or similar to the assault rifle used by Confessors.
- Mildly Military: He's not very big on formality.
- Mission Control: Provides briefings and tactical information for the Legendary Insurgent.
- Mr. Fanservice: A mild example, though his pretty long hair and being played by Josh Holloway certainly help.
- Not Even Bothering with the Accent: Grew up in the Outback, but speaks with a Southern accent.
- Screw This, I'm Outta Here!: He is last seen leaving his headquarters; it is possible he deserted the war.
- Unwitting Instigator of Doom: It is his ambivalent testimony that ultimately dooms Kilian when Kane is about to execute her.Kane: Ajay's faith has never been questioned. If he testifies against you, it's all the proof I need.Ajay: I, uh..I didn't actually say I saw Kilian's forces in Sarajevo. I--Kane: You were sure she was plotting behind my back! You called her actions treacherous! And we both know the punishment for treason is death. Were they Kilian's troops, Ajay? The verdict is yours.Kilian: Go ahead, Ajay. Condemn me. This is exactly what you wanted, isn't it?Ajay: I don't know! I can't say for sure what Kilian's been up to, it's so damn confusing!Ajay: I just want what's best for Nod.Kane:(motions to a guard) Do it. (Kilian is executed on the spot) Congratulations Ajay. Your faith has been tested, and you have passed.
- What Happened to the Mouse?: His ultimate fate however, after he left his HQ, is unknown.
Alexa Kovacs
Played by Natasha Henstridge
Affiliation: Brotherhood of Nod
Rank: Abbess
Role: Ward of LEGION project
Rank: Abbess
Role: Ward of LEGION project
'I see you watching me. You're always watching me.'
Kovacs was an Abbess in the Brotherhood, one of its most devoted members, and was given the task of watching over LEGION before it was awakened. She then served personally under Kane as he began the Third Tiberium War. Despite this, she was deeply mistrustful of LEGION, convinced it was out to get her.
- Angst: She keeps agonizing over her parent's death during CABAL's rebellion.
- Bare Your Midriff: She actually wears a midriff-bearing chainmail shirt underneath her Nod jacket, although this is barely visible, even in cutscenes.
- Devoted to You: To Kane, even to the the point turned her paranoid and delusional.
- Driven to Suicide: When Kane tries to stop her from infecting LEGION with a virus.
- Knight Templar: Believes she's doing the right thing, regardless of what even Kane says.
- Spanner in the Works: Kane admits she's the one thing he didn't see coming, though at the time even he doesn't realize it's actually her yet.
- The Starscream: Unique in that her betrayal of Kane's was due to her faith and devotion to him, rather than desire for his position.
- Yandere: Her reaction towards how Kilian Qatar acts around Kane and her Crisis of Faith gives this impression.
LEGION
Affiliation: Brotherhood of Nod (Marked of Kane)
Rank: N/A
Role: Tactical AI
Rank: N/A
Role: Tactical AI
An A.I. created by Kane as a successor to CABAL, LEGION was created in the aftermath of the Firestorm Crisis as part of Kane's plan to reunify the Brotherhood. Kane used it in a number of operations to bring various Nod factions under his control and then was deactivated for considerable upgrades. Kane was pleased with his new creation, but Alexa Kovacs was inherently suspicious of the A.I.
- A.I. Is a Crapshoot: Alexa is convinced this will happen and tries to prevent it.
- Good Counterpart: LEGION is this to CABAL, at least as far as anyone involved with Nod can be considered 'good'. CABAL comes down with a nasty case of Terminator Syndrome and tries to kill everyone, whereas LEGION stays loyal.
- Player Character: An aversion of the series' usual Non-Entity General policy.
- Time Skip: While LEGION is being upgraded.
- What Happened to the Mouse?: LEGION doesn't appear in Tiberium Twilight and isn't even mentioned during the game, however Word of God says it remained behind the scenes functioning as Nod's equivalent of EVA, much like CABAL was during Tiberian Sun. It could also be that it's simply so ubiquitous yet nonintrusive as to be invisible. CABAL went nuts and tried to assimilate everybody, so we noticed him. LEGION does its job, so we don't.
Brother Marcion
Played by Carl Lumbly
Affiliation: Brotherhood of Nod (Black Hand)
Rank: Grand Confessor
Role: Writer, Confessor, Leader of the Black Hand
Rank: Grand Confessor
Role: Writer, Confessor, Leader of the Black Hand
'I bring light to the lost, and hope to the hopeless! I bring the promise of peace, and the prophecy of the power of Tiberium!'
Once the leader of the Brotherhood's religious wing, charged with proselytizing the prophecies of Kane, Marcion grew disillusioned with the Brotherhood and its leader as the Second Tiberium War drew to a close. Increasingly outspoken, few within the Inner Circle were surprised when Marcion was the first to break with Nod following their devastating series of losses, branding the decreased Prophet a charlatan and retreating to the Australian outback. Marcion was later chosen by Kane to be his figurehead leader until it was time to reveal himself to the world.
- As the Good Book Says..: Quotes several Bible passages and applies them to Kane.
- Can't Kill You, Still Need You: Marcion was preaching that Kane was a fallen prophet. Most others would have been disposed of, but Kane saw a use for his oratorical abilities and instead placed him as the temporary official leader of Nod, after he had been properly pacified. This is implied to have extended even well into Tiberian Twilight, given that he's mentioned as not only still alive but a respected figure within the Brotherhood.
- Kill It with Fire: As part of his backstory, Marcion gaining widespread recognition in battle when he gallantly used an improvised flamethrower to wipe out many entrenched GDI soldiers. This inspired the creation of the Purifier walker, embodying the spirit of Marcion.
- Large Ham: Especially when speaking to an audience:'There was given to him a mouth speaking great lies! And Blasphemies! And his name was KANE!!'
- My God, What Have I Done?: When he's brought to Kane, he's stunned over his survival. As Kane expected, he confessed he never would've denounced Kane if this fact came earlier.
- Puppet King: He becomes the face of Nod, but Kane is still the real power.
- Warrior Monk: A prominent preacher with a distinguished military background and what appears to be a suit of armour.
Supervisor
Affiliation: Scrin
Rank: Supervisor
Role: Off-planet supervisor
Rank: Supervisor
Role: Off-planet supervisor
Command And Conquer Cutscene Actors
'Resistance is varied, but not united. Victory is assured!'
According to intercepted Scrin transmissions, the Supervisor was a ruthless being that commanded Foremen conducting harvesting operations, including Foreman 371, but he did not hesitate to sacrifice his subordinates and the entire harvesting force to bring order among them. After the destruction of Temple Prime in Sarajevo, the Scrin harvesting fleet detected a cataclysmic Liquid Tiberium explosion (Ichor-LQ detonation in Scrin terminology) on Earth and began preparations to start full-scale harvesting operations on the planet.
Upon arrival, it was found that the original inhabitants had not been destroyed as expected. Scrin forces were attacked by orbital ion cannon network before planetfall, and, upon landing, were engaged by native forces. Despite this, the Supervisor ordered that gathering operations proceed.
- Alien Invasion: In this case, from the POV of the invaders. Subverted in that this isn't actually an invasion, as they were expecting the humans to already be dead, and for any fighting to be mop-up.
- Bad Boss: States to the Foreman it and its harvesting operation are expendable.
- Scary Dogmatic Alien: He's here for one purpose, and damned if he isn't going to do it!
- We Have Reserves: Seems to care little for how many of his forces are sacrificed to achieve his objectives.
Foreman 371
Affiliation: Scrin
Rank: Foreman
Role: Field commander
Rank: Foreman
Role: Field commander
Foreman 371 is the designation of Scrin operations leader during the Third Tiberium War. Like many of the invaders, little is known of 371. What information we do have is that the Foreman was the alien equivalent to a Commander. However, unlike its human counterparts, the Foreman's primary concern was directing Ichor harvesting operations. Its immediate superior was the Supervisor, who in turn reported to the Overlord.
Now trapped on a hostile world, Foreman 371 is forced to fight two factions in order to survive and construct a Threshold Tower.
- Screw This, I'm Outta Here!: By the final mission, it's safe to say the Foreman has decided its own life was more important than the Supervisor's orders and put all its forces into the defense of Threshold 19 in order to get off of Earth.
- Trapped Behind Enemy Lines: The enemy lines, in this case, being an entire planet.
Mothership AI
The onboard AI who first detected the Ichor detonation and launched the expedition. When it became clear Earth was still inhabited, by an extremely aggressive and warlike species, no less, it recommended aborting the mission, but was overruled by the Supervisor. As planetside operations commenced, the AI remained in contact with Foreman 371, advising him on objectives and providing updated information.
- A.I. Is a Crapshoot: Inverted. Unlike CABAL who cared about nothing but its own goals, the Mothership AI actually showed concern for its superior's (being Foreman 371) well being, even going so far as to disobey the orders of the higher-ranking Supervisor.
- Benevolent A.I.: Although dialogue during mission briefings suggests that Scrin AIs are supposed to be complete docile and obedient to authority, Mothership AI unit occasionally drops its matter-of-fact analytical tone and becomes more expressive, sometimes even demonstrating opinions. This eventually culminates in the unit deciding to ignore a direct order from the player's superior, on the grounds that it would be suicidal for the player to follow it.
- Only Sane Man: Keeps urging that the mission be aborted as their force is not equipped to wage full-scale war, but is constantly overruled by the Supervisor.
- Undying Loyalty: To Foreman 371, more so than the Foreman's superiors.
- We Need a Distraction: Advises continued attacks on major cities to keep human forces away from the main expedition.
Overlord
Affiliation: Scrin
Rank: Overlord
Role: Scrin Supreme Commander (Presumed)
Rank: Overlord
Role: Scrin Supreme Commander (Presumed)
One of the few known Scrin entities, the Overlord is believed to be the leader of the Scrin forces, or at the very least the individual in command of all harvesting operations. The Supervisor of Foreman 371 reported to this leader, who presumably resided at the Ichor Hub. Because of the Scrin's failures and humiliation on Earth, the Overlord has ordered preparations for a full invasion force to be assembled, promising Earth's destruction.
- Alien Invasion: With the failure of the resource gathering expedition, he orders an actual invasion of the planet.
- The Voice: Only has one speaking role and we don't see him during it.